Party Host Checklist: Tech, Timing and Backups for the Night
PULTEVENTPULTEVENT

Party host checklist: 8 stages from the week before to the drive home

A golf club car park, four in the afternoon, rain on the windscreen. I'm going through the bag on the passenger seat one pocket at a time: laptop, charger, HDMI cable, the short adapter, the long adapter, spare batteries for the mic, the clicker, the printed running order in a plastic sleeve. The one thing I forgot, years ago, at a different golf club, was the adapter. I spent the first hour of a sixtieth birthday reading quiz questions off my phone while a very nice man from the bar drove home to fetch his. I have carried two ever since.

★ Free for the first 3 days, no card required

Checklists are not glamorous, and nobody in the room will ever know you used one. That's the point. Everything that goes right at a party because you planned it looks, to the guests, like it just happened.

This is the list I actually use, adjusted for a setup where the show runs from a laptop browser on PULTEVENT: the console on the laptop, the stage on a projector or TV, and guests joining the games from their own phones through a QR code. Guest phones need internet, so connectivity gets its own lines below.

8 stages of the checklist, in the order the night happens

  1. 1 The week before

    Confirm times, the venue contact's phone number, the screen type and input, the Wi-Fi situation and the names you'll be saying out loud.

    When
    5 to 7 days out
    Time
    30 minutes
    Output
    Final running order

    How to run it. Ask the client to spell every name you'll announce and how to pronounce it. Write it phonetically in your script.

    Most on-the-night surprises are things someone knew a week earlier and didn't mention.

  2. 2 Building the show

    Load the welcome screen, photos, clips, quiz questions and break screens into the console. Paste the running order into a script document.

    When
    2 to 4 days out
    Time
    1 to 3 hours
    Output
    A show you can click through

    How to run it. Click through the whole thing once on your own TV, start to finish, as if the guests were there.

    Typos, a clip in the wrong orientation, a question with two right answers: you find them at home instead of on stage.

  3. 3 Packing the bag

    Laptop and charger, two HDMI cables (one long), two sets of adapters, a power strip, mic batteries, a clicker, a backup phone with key music downloaded, the running order on paper.

    When
    The night before
    Time
    15 minutes
    Rule
    Two of anything small

    How to run it. Keep a laminated list in the bag itself and tick it with a dry-wipe pen.

    You pack when you're calm, not in the car park when you're already late.

  4. 4 Arrival and load-in

    Find your venue contact, the power sockets, the screen input and the guest Wi-Fi password. Agree where you'll stand and where the laptop will sit.

    When
    90 minutes before doors
    Time
    20 minutes
    Output
    A spot and a plan

    How to run it. Put the laptop where you can see it while facing the room. Turning your back to the guests to click is a habit worth breaking.

    The venue staff are far more helpful before the guests arrive than after.

  5. 5 The tech check

    Connect the laptop, send the welcome screen to the projector, play a clip through the speakers, scan the QR code from a phone at the back table and answer one test question.

    When
    60 minutes before doors
    Time
    15 minutes
    Output
    Everything confirmed

    How to run it. Use your own phone on the guest Wi-Fi, not mobile data, to test what guests will experience.

    If something fails now, you have an hour to fix it or change the plan quietly.

  6. 6 Doors open

    Welcome screen up, background music on, QR code visible for the first game, your running order open on the laptop.

    When
    Doors
    Time
    Ongoing
    Output
    A room that looks ready

    How to run it. Greet the client first, then the people who will make speeches. Confirm their order one more time.

    Guests decide in the first minute whether the night is organized. Let them decide yes.

  7. 7 During the night

    Follow the running order, watch the time, use break screens with a countdown for food and pauses, and keep one eye on the laptop battery.

    When
    All evening
    Time
    All of it
    Output
    A night on schedule

    How to run it. Set a quiet phone alarm ten minutes before each fixed moment: speeches, cake, the last song.

    The room feels the difference between a host who is watching the time and one who is guessing.

  8. 8 Pack-down and follow-up

    Credits on screen, thank the staff by name, pack in reverse order of the list, and message the client the next day.

    When
    End of night and next day
    Time
    30 minutes
    Output
    A review request

    How to run it. Write down three things that worked and one that didn't before you go to sleep.

    The follow-up message is when clients write reviews. A week later, they won't.

Pack two of everything small

Adapters, cables, batteries. They're light, and they're what goes missing.

Test from the back of the room

Sound, screen readability and Wi-Fi all look fine from the stage. Check them where the guests sit.

Timing with buffers

Every block of the night gets five spare minutes. You'll use them.

A backup that needs nothing

One game you can run with only a mic, if everything else dies.

The tech, line by line

Ask the venue in advance what the screen is and what input it takes. "There's a projector" can mean anything from a modern HDMI unit to something bolted to the ceiling in 2009 with one VGA port. Bring the right adapter for your laptop, and a spare.

Plug the laptop into mains power, not battery. Turn off automatic updates, notifications and sleep. Set the external display to extend, not mirror, so the console stays on your screen and the stage stays on theirs.

Walk to the back of the room and read the screen. If you can't read the quiz question from there, neither can the guests at table twelve.

Connectivity, honestly

Phone games need guests to be online. If the venue Wi-Fi is weak or asks everyone to log in through a splash page, mobile data may be better; test both. In old buildings, basements and marquees, assume the worst until you've proven otherwise.

The parts of the show that play from the laptop (welcome screen, video clips, photo rounds, slides, credits) keep going without guests online. Plan the night so the phone games are a bonus, not the load-bearing wall.

Timing that survives real life

Every running order is optimistic. Add five minutes of buffer to each block and assume the food will be late. Keep the things that can be cut near the end of each block, so if the kitchen needs ten more minutes, you drop a round instead of rushing a speech.

Break screens with a countdown do half the work for you. When the room can see that the dance floor opens in twelve minutes, you stop being asked.

Backups for when things break

Projector dies: move the stage to a TV if there is one, or run the spoken versions of your games. Wi-Fi dies: switch to the laptop-only rounds and a game with hands up. Laptop dies: backup phone, key music, the paper running order and your voice.

"What happens if it all goes down?"

"Then you'll see me do the old version, and nobody will notice."

Say that to a nervous client once and they'll trust you with anything.

One game that needs nothing

Keep a no-tech game in your head at all times. Stand up if you've ever done this; the table that can produce a specific object first wins; a sing-back of a chorus everyone knows. It's the thing you reach for when the screen goes black mid-round, and it's what separates a host from someone operating a laptop.

Practice run

Use the free 3-day demo (no card) to build a full evening and run this checklist against it at home: the cable, the extended display, the QR code from across the room. After that, the full version is a one-time license, no subscription. Pricing is on pultevent.ru/en.

About the author

PULTEVENT was built by Ruslan Barashkin, who has hosted weddings, birthdays and office parties since 2014: over 500 events, best host of Moscow 2024 and of Saint Petersburg 2023 at the TOP 100 Awards. He made it for his own nights first. The rest is at pultevent.ru/en.

Start the free 3-day demoSee pricing

The tech check in six moves

  1. 1

    Plug the laptop into mains power and switch off updates, notifications and sleep.

  2. 2

    Connect to the screen and set the display to extend, not mirror.

  3. 3

    Send the welcome screen to the stage and read it from the back of the room.

  4. 4

    Play one clip through the venue speakers at full volume.

  5. 5

    Scan the QR code on the guest Wi-Fi from the farthest table and answer a test question.

  6. 6

    Open the running order in the console and set your first break countdown.

FAQ

How early should a host arrive?
Ninety minutes before doors is comfortable for a setup with a screen. Earlier if you're bringing your own TV or speakers.
Mirror or extend the display?
Extend. The console stays on your laptop and only the stage window goes to the projector.
What if guests can't connect to the Wi-Fi?
Try mobile data, then switch to the rounds that play from the laptop. Phone games need guests online.
Can I keep the running order inside the software?
Yes. Script documents open and can be edited inside the console during the event.
What's the one thing hosts most often forget?
In my experience, the adapter between the laptop and the HDMI cable. Carry two.
Is there a free trial?
Yes, a 3-day demo with no card. The full version is a one-time license; see pultevent.ru/en.

See also

Run brighter events — with PULTEVENT

All audience interactions, a second screen and timing in one app. Guests join by QR — internet is needed for you and for them.

Start free