Church Fellowship Games on the Projector: All Ages Play Together
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Church fellowship games: 6 formats for the fellowship hall

The slow cookers are lined up on the counter of the fellowship hall, their cords taped to the floor, and the projector that shows the hymn lyrics on Sunday morning is still aimed at the pull-down screen. Someone has already stacked the paper plates. Forty people, ages six to eighty-eight, are waiting to find out what happens after dessert.

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That projector is most of what you need. Plug a laptop into it, open the host console in a browser, and the screen becomes a game board. Members join from their own phones by scanning a QR code on the screen: no app, no sign-up. Their phones need internet, mobile data or the church Wi-Fi.

Here are the six formats I would run at a potluck or a fellowship night, with a plan for mixing the youth group and the seniors at the same tables.

Six formats for a fellowship night

  1. 1 Bible trivia you write

    The quiz builder takes your own questions with photos, video and music. Build a round on the Gospels, one on the Psalms and the prophets, one on your own church history: the year the building went up, the pastor before the pastor before this one.

    Rounds
    3 of 6 questions
    Built
    At home
    Translation
    Your choice

    How to run it. Mix easy and hard in every round, so the Sunday school kids and the Bible study group both get points.

    A question about your own church's history always gets the biggest reaction in the room.

  2. 2 Table quiz from phones

    Four answer choices on each phone, bars rising on the screen as tables answer, and a countdown of 20, 30 or 45 seconds that closes the question on its own. The correct answer lights up green.

    Teams
    By table
    Answers
    One per phone
    Length
    15 min

    How to run it. One phone per table works well. Put a teenager in charge of tapping and a senior in charge of deciding.

    It gets two generations leaning over the same screen and debating Deuteronomy.

  3. 3 Believe / Don't believe

    Mark each statement true or false ahead of time. When you open voting, every phone shows two buttons: Believe and Don't believe. Reveal the truth and the answer comes up with a sound.

    Statements
    10
    Length
    10 min
    Mood
    Lots of laughing

    How to run it. Use the things everybody thinks are in the Bible and are not. The great fish that everyone calls a whale is a good start.

    It is gentle, it is funny, and people go home and look things up.

  4. 4 Horse Race for the youth group

    A 3D racecourse on the screen with six horses and jockeys. Each rider has their horse on their phone: tap to gallop, jump the hurdles, switch lanes to collect coins. The finishing place plus the coins decides the winner. Bots fill any empty stalls.

    Riders
    6 per race
    Race
    About 3 min
    Best for
    Youth group

    How to run it. Run a youth race, then a leaders' race, then a final. Let the adults pick horses to cheer for.

    It burns off the sugar from dessert, and the youth leaders get to lose in public.

  5. 5 Potluck raffle

    Every person who joins by QR gets a three-digit ticket. At the end of the evening you spin the drum on the screen and a number comes up. Three prizes, three clicks.

    Tickets
    Free, automatic
    Prizes
    Donated
    When
    End of night

    How to run it. Ask members to donate prizes: a homemade pie, a quilt, a gift card from a member's business. Read the donor's name with each draw.

    Tickets are free and handed out on joining, so it stays a door prize. It also gives people a reason to stay for the cleanup.

  6. 6 Table scoreboard

    A full-screen score for every team, updated as you go, with a label for each round. At the end the awards ceremony gives each table a fun award and one table the cup.

    Teams
    By table or class
    Updates
    Each round
    Phones
    Not needed

    How to run it. Name the tables after books of the Bible. The Lamentations table will want a rename by the second round.

    A running score keeps everyone at their table until the end, including the ones who came mostly for the casseroles.

Bible trivia in your own words

Write the questions in the quiz builder, from whichever translation your congregation reads. Add images and music if you like.

Believe or don't believe

True or False puts two buttons on every phone, and yes, they really are labeled Believe and Don't believe. Then you reveal the truth.

A horse race for the youth group

Six riders, each on their phone, racing on a 3D track on the big screen. The teenagers will ask for a rematch.

A potluck raffle with free tickets

Everyone who joins gets a numbered ticket automatically. Draw donated prizes at the end of the night.

Using the projector you already have

Most churches have a projector for worship lyrics or announcements. It takes an HDMI cable from the laptop, and the console sends the game window to it. Test it on a weekday when the sanctuary is free; the fellowship hall input is sometimes in a closet nobody has a key to.

Members play on their own phones, on mobile data or the church Wi-Fi. Print the Wi-Fi password in the bulletin that week. If nobody has signal, the phone games will not run, so check the hall first.

Keeping it gentle

A fellowship night is not a competition show. I keep the scoreboard light, the awards silly and the questions kind. No question should embarrass someone for not knowing scripture well; the newer members are the ones you most want to come back.

Mix the teams so that no table is all deacons. A visitor sitting next to someone who has taught Sunday school for thirty years is exactly the kind of connection the evening is for.

Seniors and phones

Plenty of older members would rather not squint at a phone, and they do not need to. Every table plays on one phone, and the person holding it only taps. The seniors do the thinking, which is how most of them would prefer it anyway.

Guest screens follow the phone's language, which helps in a bilingual congregation, though the questions themselves will be in whatever language you wrote them.

A potluck evening, start to finish

Eat at six. Trivia at quarter to seven, while people are still at the tables with coffee. Believe or don't believe at five past. The youth group horse races at twenty past, with the adults cheering. The raffle at quarter to eight. Chairs stacked by eight.

That last part is the most important. Every fellowship committee knows it.

Other nights in the church calendar

The same setup covers the spring picnic, a Vacation Bible School closing night for the parents, a men's breakfast or a women's retreat. For VBS, run the horse race for the kids and a short trivia round on the week's stories for the families. For a retreat, a gentle quiz about the people in the room, written with their permission, does more for the group than any icebreaker sheet.

Youth group nights on their own

The youth room usually has a TV and a wall of beanbags, and that is all the setup you need. Teenagers do not need the rules explained twice; they will have scanned the code before you finish saying the word QR. Run the horse race as a league across the semester, keep the table on the scoreboard, and give the winner the right to choose the snacks for next week.

For a lock-in, add a Bible trivia round at midnight and true or false at two. The answers get worse and the laughing gets louder, which is the whole idea.

A note on the built-in content

The platform ships with ready-made quiz decks, but they are mostly in Russian today, and none of them is a Bible quiz. You will be writing your own, which means you can pitch them exactly at your congregation. The host interface is being localized into English.

About the author

PULTEVENT was built by Ruslan Barashkin, an event host since 2014 with more than 500 events behind him. The TOP 100 Awards named him best host in Moscow in 2024 and in Saint Petersburg in 2023. He wrote the console for his own nights first: pultevent.ru/en.

Try it free for 3 days, no card needed.

How to run a fellowship game night

  1. 1

    Write the Bible trivia rounds and the believe-or-don't statements in the quiz builder.

  2. 2

    Collect donated raffle prizes and a list of donors to thank.

  3. 3

    Before the potluck, connect the laptop to the hall projector and check the phone signal.

  4. 4

    After dinner, put the QR code on the screen and have one phone per table scan in.

  5. 5

    Run trivia, then true or false, then the youth horse races, adding points to the scoreboard.

  6. 6

    Draw the raffle, run the awards, and hand out the stacking duties.

FAQ

Is there a ready-made Bible quiz?
No. The built-in decks are mostly Russian and do not include one. You write your own questions in the quiz builder, from any translation.
Do our seniors need smartphones?
No. One phone per table is enough, and one person at each table can do all the tapping.
Does it need the church Wi-Fi?
It needs internet on the phones: church Wi-Fi or mobile data, either works. It does not work offline.
Is the raffle gambling?
Tickets are free and assigned automatically when someone joins, so nobody pays to enter. If you plan to sell tickets for a fundraiser, check your local rules first.
Can the youth group use it on their own nights?
Yes. The horse race, the quizzes and true or false all work for a room of teenagers.
Can members at home join?
Yes, if you stream the night on a video call and share the game window. They scan the code from their screen.
Can we do a hymn round?
Yes. The quiz builder takes audio, so play the first few bars of a hymn and ask for the title. Use recordings you have the right to play, or have the church pianist record the intros.
What does it cost?
3 days of demo for free, without a card. The full version is bought once, with no subscription; pricing is on pultevent.ru/en.

See also

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